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#mOOO4 A.D.A.P.T: Alternative Design After Pandemic Times (2020) – Results

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Once again, mOOO team would like to thank you all designers for submitting their quality design. mOOO team will contact our winners, finalists and honourable mentions regarding details of our publications award and Q&A interview. We apologise for the delay in the announcement of the results. Congratulations to all winners! 

Join our Public Vote (14 March – 14 April 2021, 11:59pm UCT 00)

  

   

 

WINNERS

        

Also Voted Most Theme-fitting by Jurors

Healing Express  by Siu Kiu TSANG & Sui Nam TSUI (Entry: m3994)

Despite the availability of vaccines for the COVID-19 pandemic, cities have been devastated by economic recessions, people have been tormented by unemployment, domestic violence, depression and much more. Under this dark age after the pandemic, psychological care for citizens needs to be taken care of to make way for economic improvement. Set in Macau, we take the Light Rapid Transit loop lane, Macau-Taipa Lane Phase One and Two, and introduce a special train shift that involves counselling and therapy to psychological support for anyone that hops onto the train, aiming to serve for the community 24-hours in a circle. Counselling rooms are available in the counselling cart, with volunteer counsellors within the rooms to provide free-of-charge services for anyone who seeks mental support, it aims at providing a platform for people to heal each other within the community. Privacy is allowed for as the enclosing glass becomes non-transparent when occupied with a passenger, whilst sunlight and air is allowed by the unenclosed top of each room. Music and meditation pods are provided in the therapy cart, with automatically moving pods that go up-and-down to allow for passengers to have quality relaxing time within the bustling metropolis. Passengers who do not seek for counselling nor therapeutic services can sit on the seats on the sides of each train compartment. Furthermore, to avoid another pandemic situation, hygiene has been taken into consideration, such as ensuring abundant ventilation and sunlight inside train compartments, plants for fresh air supported by gutters and a water storage system. Social distancing is enhanced by frames on the sides of train compartments for setting up shelves between 3-4 seats as blockage. Technology has also been adopted to facilitate hygiene, such as a phone app for payment scanning instead of using cash and human-scale sanitizing machines.

        

        

Also Voted Most Theme-fitting by Jurors

Informal settlement: Develop upper space for quarantine and connection – utilization of Rooftops & Fragmented space. by Chenyantong, Zhangzhongyi & Zhangzhiyun (Entry: m2904)

This is a project focused on informal settlement reformation during the pandemic of COVID-19. Usually, informal settlements are crowded and narrow which is an excellent place for COVID-19 to spread and one of the most vulnerable places in city. There are people from all around the country, highly increasing the chance of getting infected. In shanghai, most flourishing city in China, there are still many informal settlements distributed in the city, remaining being ignored. Qiujiang Community is a large scattered informal settlement in the northeast of Shanghai and the only one in existing main city. There are fragment and narrow space, crowded with residents and garbage. Usually one washing sink is shared by over ten families. In order to improve the resistance to infectious diseases in informal settlement, we renovate the rooftop and alleys, established a new upper road to quarantine and provide a better option for residents to commute within the community. What’s more, some installation was set to inhibit spread and survival of virus. We manage this by utilizing different kinds of modular. Also, new activity space can provide a place for residents to exercise and strengthen immunity.

        

        

Also Voted Most Theme-fitting & Most Environmentally Aware by Jurors

2MA2 : GREENSPACE+LEARNING  by Gene Conte & Aldrich Silva (Entry: m1774)

What if the first thing that crosses one’s mind when they want to learn is to go to the park? Greenspaces can renew mental and physical well-being; what if this capability was maximized and further integrated into how our society works? With cities becoming denser, the addition of greenspaces is being reconsidered due to the numerous health and lifestyle benefits they provide. Furthermore, greenspaces confer an open space for outdoor recreational activities. Conversely, education and information appear to still be confined to educational institutions and online courses. Taking these into account prompts the idea of 2MA2: a combination of GREENSPACE and LEARNING, that aims to promote the integration of education and public health through post-pandemic design and modular architecture. The project title, 2MA2, is a mash-up highlighting the project’s distinct concepts: 2×2 and modular architecture. 2MA2 showcases a post-pandemic ergonomic design by controlling the number of occupants in a 4.00 m x 4.00 m footprint through a 2x2x2 configuration. Its design is also based on a passive ventilation system with appropriate clearances applied to decrease the chances of virus transmission. The project consists of one (1) frame & panel roof system, one (1) type of engineered wood pipe, three (3) kinds of engineered wood joints, three (3) types of flooring, and eight (8) types of wall panels; enabling five (5) different configurations that can adapt to users’ needs. Additionally, the pod can either be isolated or connected to other modules. These modular features allow 2MA2 to be easily transported to different locations. It is through this project that we envision a greenspace that not only becomes a learning hub that progresses the society through learning without foregoing health precautions but also, an avenue for sharing information and building a greater sense of community.

        

 

FINALISTS

        

Also Voted Most Theme-fitting by Jurors

Space Station ; Fill Public Plaza with Quarantine Space   by Min-Woo Kang, Yu-Ha Jo & Ki-Won Nam (Entry: m5354)

Since Covid-19, a public plaza which is the center of citizen community has unoccupied. Quarantine is essential to protect us even all around the world, and the public spaces have dead. To revive the dead spaces, we proposed that the public plaza filled with small spaces has dual aspect according to circumstances. Thus, we insert a new platform into the public plaza so that it can be used as a space that encompasses both the free behavior in daily life and the quarantine of Pandemic. Our basic principle is like Lego blocks. One standardized module is being a block, and it can make a flexible space as assembled and disassembled. We also planned a large space, called ‘Mother-Space’, which accommodates and stores modules. In non-pandemic circumstances, Mother-space is organized with modules stacked, and it can be widely used as cultural, commercial and convenience facilities. In pandemic circumstances, each module is spread to sub-area where it is needed throughout the city by vehicles. The empty Mother-Space is become a hall available to personal vehicles as holding concerts, fairs and various ceremonies, and the module is variably changing to function various parts as commercial facilities and emergency facilities with keeping quarantine. The city equipment like a street lamp or an awning post becomes transformed into cranes and helps the module placed at sub-area. The module gets inspired from a standardized parking line. A common parking lot consists of many parking spaces with line, and is set up throughout the city in the way of road, attached parking lots. We assumed that a standardized parking area is a suitable size for the module, and it can be moved easily and spread out anywhere, called sub-area. In addition, a module has flexibility using folding system.

        

        

The Luminous Bridge [Bridge in Urban City]  by MINWOO KANG (Entry: m9684)

The bridge is floating with substantial and strong structures without any shielded elements around the bridge, it is a place where you can enjoy urban skylines and open spaces in dense urban cities. In other words, it is a new linear observation platform rather than just urban infrastructure. [Sunbathing with Social Distancing] There isn’t enough space for sunbathing in the current situation where refrains from outside activities. You have no choice but to look at the sun-light in a room with windows. It’s like appreciating a picture on a frame. That is, cities now need an outside space that is always available to everyone and safe from infection. [Luminous Bridge] I designed a new platform on the overpass of the car. It consists of two basic modules. First, you can enjoy sunbathing after parking your car. Except for the space occupied by the vehicle, sufficient external space is provided. The second module is a space where pedestrians can stay, where family members can relax and enjoy sunbathing. The two modules were stacked alternately in stair-wise. This layout allows the same sunlight to enter all spaces, and it is possible to keep social distancing between spaces. The modules have seedlings and plants. They provide users with a psychological sense of stability and create a pleasant environment by inducing natural soundproofing and air purification. Each module accommodates different types of movement system: driving and walking. Therefore, vehicle circulation was placed rearwards to ensure safety. Then pedestrian circulation was placed at the front and connected to all modules so that people could use entire spaces. I hope this building will be a luminous-bridge that shines in the dark present.

        

        

Also Voted Most Original by Jurors

BLOP: traveling sidewalks  by Chiara Sangermani (Entry: m1824)

In the light of the Covid-19 pandemic, the wider public is urged to maintain social-distancing when moving within an urban environment. Despite the call for social-distancing and permanent human behavioural change the urban city environment does not actively offer interactive, physical solutions to regulate and control crowd movement within busy areas in an urban context. Faced with a global economic downturn and despite the highly transmissible nature of Covid-19, governments around the world are looking to lift social restrictions to soften the impact and restore global financial markets. With urban centres due to become more busy and vibrant, an opportunity can be identified for a rapidly deployable modular guidance system, which enforces social distancing in urban environments. BLOP is a smart floor tile with a pressure sensor that activates an inflatable via an air pump. It determines how many BLOP should be activated by measuring the pressure on the mat. The more people detected on the mat, the more BLOPS will be activated strategically to disperse the crowd. The mat appears as a smooth hard flat surface when it is not activated. It is made out of graphene reinforced rubber and it is easily deployable in case of emergency. Indeed, BLOP tiles are modular by design and can interlock with multiple BLOP tiles to cover more surface area of a urban space. In this case, the potential application of the project is Oxford Circus, covering the sidewalks around the plaza, to show how the modularity and adaptability of the project make it suitable for different urban contexts and fabric.

        

        

Also Voted Most Original & Most Theme-Fitting by Jurors

Underground Hexpods for Dynamic Activities: Underground parking into a new public space for dancing, exercising, and learning by Byron Cadena & Jianne Libunao (Entry: m5214)

There is no doubt that Covid-19 has massively affected not only how we behave as individuals but also how we use the spaces that were built for us. The question now is: how can these spaces be given back to the community while maintaining the strict safety measures in force nowadays? At the same time, how can we design a space that is not only appropriate for this crisis but also for upcoming unpredictable events? This proposal aims to provide a paradigm shift under unforeseen circumstances while preserving the essence of what we know as “public space.” The team selected Carrer A, an unused long corridor of the Zona Franca neighborhood in Barcelona, as a starting point for the design exploration. The first step is to pre-select various activities, followed by replicating them into a smaller scale of retractable hexagonal pods (hence their name ‘HexPods’) to be deployed along the site. HexPods offer a myriad of possibilities such as temporary housing and small gathering places that intimately follow the safety protocols imposed by the current pandemic. This includes activities such as dancing, exercising and even learning. While we have chosen a parking area under an elevated train rail for this particular project, the structural design of HexPods could be applied to other existing structures in Barcelona: their flexibility in terms of venue is limitless. With HexPods, the perception of how we use public spaces is being re-invented without compromising safety. The continuity of public spaces will thus not become obsolete but rather adaptable for both the present and the future.

        

        

Also Voted Most Aesthetic by Jurors

Life on Sky’s Edge: Reimagining high street rooftops as a learning tool for citizens about life in the post-pandemic city  by Chian Ying Xuan (Entry: m7704)

This speculative proposal for Sheffield’s The Moor Quarter seeks to synergize various programmes and events that take place in the city centre through a reimagination of rooftops as an alternative high street, thereby facilitating the return to urban life in post-pandemic times while offering new ways of engaging with the city through creative means of safe distancing and quarantining (via the vertical axis rather than the horizontal!). By following the urban topography comprising existing building forms, the scheme is naturally characterized by its segmentation into quarters, each with a unique core programme (commercial, educational, leisure etc.). These quarters are linked by moving crane bridges, which animate the high street while ensuring safe and efficient circulation. The rooftop high street is accessed via lifts and stairwells retrofitted onto building facades, and the main typology of the proposed ‘high street in the sky’ are modular steel units which can be assembled into various sizes and used for various activities/purposes, much like a life-sized K’NEX kit. Existing facades are also converted into green walls and bouldering walls to support urban biodiversity and sporting activities. The unique staggered form of the Moor Foot building (Image 3) accommodates a pop-up hospital with colour-coded zones and isolation pods, as well as staggered quarantine hubs. Additionally, the scheme endeavours to display the inner workings of key services, such as sustainable food and clothing production, waste recycling, and the curation/ production of media. As such, these ‘behind the scenes’ vignettes constitute an integral part of the urban experience, rather than being relegated to the outskirts. Citizens are further encouraged to engage actively with post-pandemic urban life through gamification. Every public restroom has a ‘handwashing game’ to promote personal hygiene, and grocery stores are fitted with kitchen pods for public use to encourage recipe sharing through cooking demonstrations.

        

        

[CITICADE] Alleyway Videogames   by Alyssa White, Franklin P. & Connor Davies (Entry: m4434)

In every game, there is a challenge that keeps us fighting, pushing our minds and bodies to new levels. While the global pandemic has tested us all, the only way we can win is by working together. Yet, as we discover new ways to connect virtually, our cities reveal how tied we are to our physical world in the form of business closures and empty spaces. The health of our local communities is facing its toughest battle yet. Luckily, deep in an underground lab, some opportunistic developers were hard at work on a new way to integrate our most cutting-edge technologies into public spaces. In the dawn of a new year, they revealed their breakthrough: A flexible nano mesh with cells for capturing and transmitting audio, video, and sensory input. Scalable, adaptable, flexible – this nano mesh is the infrastructure for a new way of gaming, using the real world as a backdrop. Gaming connects us like nothing else can. Using video gaming installations throughout a city’s underused alleyways, a city-wide arcade is created that keeps social connection alive through exploration and engagement at a safe distance. Alleyways have the unique characteristic of being embedded in some of our communities most hard-hit areas. With these ever-changing installations, we expand tangible space into the intangible realm, improving the health of our individual, social, and public worlds in the process. No challenge is too great when we play as a team. Discover installations across the city. Play games in exciting new ways and privately connect health apps. Join teams and track your progress to earn rewards. Installations also encourage partnerships with local businesses – as players engage in the digital realm, they help build back the physical one. The city becomes the digital world, with you as the player. Game on!

        

        

Also Voted Most Practical by Jurors

Learning in the Street  by Pichhana Sotan (Entry: m4314)

As schools and universities are closed, we noticed in our daily life that being confined in one place could make us feel unmotivated and less spontaneous. Learning in the Street showcases the potential of outdoor space to accommodate activities. In Paris, our living spaces are relatively small. And during lockdown people who go outside frequently are family with kids, whom need to play, read with friends, etc. The combination of the act of studying and the street is odd, but learning is not only about knowledge, it also defines a physical place and mostly during this pandemic, a routine that make you step outside and keep moving. The proposal viewed streets and the urban parking places as adaptable space that could provide temporary classrooms. The designing process focus on the following “protocol” which could be taken and adapt to different areas. So instead of having a defined box, the protocol allows to build adaptable systemic architecture: _ The proposal takes place in a calm residential street, in this case, located in the 20th district of Paris. I have counted 3 kindergartens and several student dorms within 3 mins walk. These conditions reunited make this proposal interesting because of many potential users. _ Determining the spatial grid which help to locate where and how the classroom could be build. The grid is designed by respecting active ground floor openings such as windows, doors, etc. _ Then the shelters, made with wooden gantries, placed on the grid along the sidewalk. They are the only permanent elements on site. Then, for comfort and privacy, walls and other interior elements are movable and temporary depending on activities that will take place. The street provides spaces for people in need changes of place to be able to work.

        

        

Rearrangement of entertainment: quarantine – amusement parks   by Tita Šnajder (Entry: m2834)

Both quarantine and amusement parks represent extremes of human nature. Amusement parks tend to revolve around anticipation. Indeed, people rarely combine pleasure and fear voluntarily. We could easily make a parallel with the current pandemic. With regards to the quarantine topic I’ve decided to focus on the CONCEPT OF HOME. Uncertainty associated with fear made us aware of prioritizing and rediscovering different activities of life. Many people have started to realize the true dysfunctionality of their homes. My research on that matter brought me to the following question: how did we come to the current status quo regarding the organisation of our homes. Rides in amusement parks are divided with intention and specifically arranged to emerge certain feelings. Entire sections of amusement parks are dedicated to specific themes designed to ensure excitement. There is relevance to think about how such reasoning applies to our own living conditions. If we compare amusement park rides to different sections to different rooms within one domestic unit we notice deep reflexions poured into both. In theory we should all be experiencing and using these spaces in the same way. Just as amusement park pathways usually aren’t made for the sole purpose of reaching another ride. They are usually filled with exciting sounds and animations to arouse our senses. And even there we see people engaging in different activities such as eating, sitting around with friends and even changing diapers. In our homes, we often mistake the living room for a bedroom. Indeed, the bedroom became a place to eat and our kitchen was left abandoned since we can order delivery. The challenge this topic brings is the following: Can we RETHINK OUR LIVING SPACES in a broader, more open minded way?

        

        

24 Hour Meet  by Nicole Cao (Entry: m1724)

With the onset of the global pandemic and the accompanying social distancing measures, the question of meeting new people and forming new relationships becomes harder to answer. 24 Hour Meet investigates how convenience stores can support a unique way to form relationships within these unprecedented times. 24 Hour Meet seeks to combine the constant availability of convenience stores with the act of dating to make the formation of new and lasting relationships just as conveniently accessible and spontaneous. Convenience stores are the site of quick and sometimes unplanned exchanges, it’s the place one goes in the middle of the night to fuel late night snacking or to purchase emergency batteries. They have everything in stock at cheap prices and thus of disposable quality. Many may argue that the goal of dating, on the other hand, is to find a permanent monogamous relationship, but can this element of disposability be applied to the act of dating as well? 24 Hour Meet visualizes a new type of convenience store that also serves as a social hub with built-in degrees of separation to account for social distancing measures. The convenience store becomes a long strip separating the two directions of traffic flow on a highway. The purchase of products is automated and transferred into vending machines which double as dividers. The pockets of space between the vending machines become small seating booths large enough for one person on each side to converse across a divider over a cup of instant noodles or a bag of chips. You never know who you’ll meet on your midnight cigarette run.

        

 

HONOURABLE MENTIONS

        

ROOFTOPS I COOKING: with a rooftop to local crops  by Eva Hočevar (Entry: m4224)

        

Greenspace – medical examination TREE LINE CLINIC   by Blažka Ilovar (Entry: m1144)

        

SHOPPING MALLS_ COOKING    by Sara Švab (Entry: m8114)

        

A Penny for your Thoughts: The Portable Toilet for Everyday Counselling   by Katie van Dorssen
(Entry: m8614)

        

Vehicles (Ship) / Infrastructure (Bridge) _ Dining Market / Traveling   by Sianne Lau Sze Ngai & Sharon Lo Tsz Wing (Entry: m2184)

        

PUBLIC SQUARES DANCE  by Daniel Ilijeski (Entry: m7484)

        

Reconstructing Debris | _Public Plazas_ Learning  by Rejish Ram
(Entry: m9124)

        

Up-Dating Alley   by Aura Archbold & Cristian Cabarcas (Entry: m9334)

        

Living Parasites for Quarantine times | Affordable housing units from urban voids (alleys/rooftops/hutong)  by Byron Cadena, Aryo Dhaneswara & Andrew Saltzman (Entry: m2124)

        

Kifisos and the city: emerging interlocking fields  by Eleni Stefania Kalapoda (Entry: m2624)

        

PUBLIC RESTROOM – LEARNING   by Aleksandra Kuzeva (Entry: m8384)

        

Sidewalk Dancing with a Stranger  by Jessica Lam & Julianne Minnick (Entry: m1204)

        

KAMI PARK   by Arifa Tantri Wijayanti, Puteri Nofa A. & Armadhani Zula (Entry: m5544)

        

COUNSELLING MUSEUMS  by Nika Jeromel (Entry: m8824)

    

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